Ker'Tesh Tarir
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Posted - 2010.10.24 10:49:00 -
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Going through this post I have seen alot of arguements, but really the biggest thing that alot of people seem to forget, is that yes the drake gets a bonus, but its kenetic. Of all the types of damage dealt, it has the highest base resistance, making it probably the worst dmg to be dealt, especially to gallente or amarr t2.
The bonus helps even it out, but an em hm drake on shield vs a ken hm drake on shiled, they do about the same after resistances. While missiles do one dmg type and can be switched out to fit for another dmg type, theres a 10 second waiting period OUTSIDE of your cycle time for you to do that. in a drake the best USED cycle time was about 8 seconds. no implants. Which means you have 18 second waiting period between reloads before you can fire ur misslies which have to travel AGAIN to your target. Missiles are useful but not in the 5 minuet fights on a gate that happen more often that large lag fest blob fights. They are extremely useful in fleet fights, look at the lore, Caldari excel at range combat. It would make sence, rhey are gonna have bc that have good range. Ferox can hit at about 30km with rails and antimatter, for most moving fleets, thatĘs perfect range from a gate.
Drakes are nice, and can be useful, but they donĘt cross train well. ItĘs a straight missile boat and caldari are the only ones that really have those, aside from the 3 the amarr have. You have to train a different turret set of skills for the remaining 3 races, giving drakes a definite niche area if you were to fly one.
The caldari specialize in range, gallente in drones, amarr in armor, and minmatar in speed. Gallente get massive drone holds and can do ridiculous dps with drones, amarr can tank better in armor than almost anyone else, and minmatar the the premier to use for pvp due to speed. To match that caldari have the range which enables them to hit at further ranges, but with drawbacks: shield tanking, bigger sig radius, slower ships, less maneuverable, lower dps. Rails donĘt give the best dps, but I will take their range over the other turrets any day of the week.
Drake is op? How a bout a 15km blaster domi with heavy drones? Use t1 guns and drones and t2 dmg mods, gets about 800 dps at 15km. Melts anything within range, any gate camp and your targets are dead. And thas with moderate skills, do all level 5 and it skyrockets especially with t2 weapons and drones. And domis are cheap now, making it just as easy to buy and use as the drake. More so as u donĘt need the bc skill to fly it.
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